[MLB-WIRELESS] What do people want to do with the wireless connection?

Matthew Boyd Matthew.C.Boyd at uts.edu.au
Mon Nov 12 19:18:36 EST 2001


To go the routed route, so to speak would each node have to enable 
routeing / install software to do this? If so, is this available for 
all the various platforms that will be running?

What are we going to need to do this? static IP's? DNS? DHCP? (I don't 
really know what all those things mean, I'm just throwing acronyms 
around for the hell of it) some sort of centralised server to manage 
everybody?


Matt

----- Original Message -----
From: Jason Hecker <jason at air.net.au>
Date: Monday, November 12, 2001 1:06 pm
Subject: Re: [MLB-WIRELESS] What do people want to do with the wireless 
connection?

> 
> >that's the general idea... bridged - not quite - hopefully it 
> will be routed
> >to try and cut down on "useless" traffic...
> 
> Indeed.  What would be nice is if the nodes talked to each other 
> automatically and configured routes based on who they can detect 
> and get 
> information from other nodes on what their routes are.  Secondly, 
> power 
> tests would be conducted automatically too so that the transmit 
> power is 
> set to a level that is necessary to talk to the next hop, thereby 
> reducing 
> the overall noise floor.  The latter is a bit fanciful, but the 
> former 
> would be workable.  Like I said, the RIPv2 protocol can help with 
> this, 
> methinks.  If lots of people get this up and running, combined 
> with the 
> noise from other private business wireless LANs and Bluetooth and 
> dodgy 
> microwave ovens, this whole neighborhood wireless caper may end up 
> being 
> less than reliable.  My main concern is that people will be 
> expecting wired 
> LAN type performance (a la 10Mbit).  Congestion will also be of 
> concern, 
> especially if en masse DivX transfers start to interfere with low 
> latency 
> required gaming packets.
> 
> I just hope a lot of punters don't have too high a watermark set 
> for the 
> performance of their Wireless LAN.
> 
> jASON


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