[MLB-WIRELESS] propaganda squad

Connections Consulting connex at coco.net.au
Mon Aug 20 21:23:58 EST 2001


Yep, I am not advocating saturating the link, but if we want to get this
off the ground we have to try to cover all angles.

Bearing in mind that most gamers are on after hrs and thru to the wee
hrs and most, if not all charaties etc... Are on during the day, so the
traffic will be spread over 24 hrs with the bell curve flattening out
and not concentrated into peaks and troughs when someone wants to have a
quake showdown (im not much of a gamer so forgive my ignorance about
games, but I do know about network traffic).  Also most traffic will be
isolated over a few nodes and not the whole network.

We can use alternate paths over the network (sure that leads to
complexity but..)

Again, I'm game to give it a try..

frank
+-----Original Message-----
+From: Drew [mailto:drish at drish.net] 
+Sent: Monday, 20 August 2001 8:53 PM
+To: melbwireless at melbwireless.dyndns.org
+Subject: Re: [MLB-WIRELESS] propaganda squad
+
+
+well, ideally, the network could scale... and have redundant 
+links, and therefore load would be isolated into smaller 
+sections of the network. one packet isn't going to bounce off 
+every single user on the network. but yeah i'm sure it'll 
+become a bit of a problem with a ton of users, but hey, it 
+can't be worse than telstra :) there are also new products on 
+the horizon promising all the way up to 70mb/s, so if some of 
+the high traffic links upgrade, that should help. but anyways, 
+im more worried about not getting any links than having too 
+many at the moment. ;)
+
+d
+
+----- Original Message -----
+From: "Luke" <lrich at ruralnet.net.au>
+To: <melbwireless at melbwireless.dyndns.org>
+Sent: Monday, August 20, 2001 8:39 PM
+Subject: Re: [MLB-WIRELESS] propaganda squad
+
+
+> Great for the social conscience ( if thats what your after) 
+but if you
+guys
+> get the whole world on , for free, the what happens when your pipe is
+full!
+> Upgrade?  Then when its full again?  Lots of packet delay, 
+and loss of 
+> enjoyment for the people who put the hard work in getting it 
+up in the
+first
+> place.  Im trying to do the same thing in a rural Victoria town but 
+> dont want the whole town on as we'll only have one or two nodes, and 
+> if
+someone's
+> draging many megs across a shared conection then there goes the 
+> Counter-Strike ping!  Not having a go, or trying to throw the brakes 
+> on
+you
+> guys but what do you really want from your network?
+>
+>
+> --
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+>
+
+
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